INTERIOR DESIGN STUDIO 1998
SINGAPORE URBAN CYBER JEWELLERY
ross mcleod and tan kok meng
Three Frenetic Journeys into the Future
'From the eleventh floor we gazed at a continuous wall of hotels, HDB's and office buildings glowing hazy orange against the motorway lights. For a moment I felt I was in a sci-fi detective novel.'
Diary entry January 1997
Journey one
PERSONAL (cyber) SPACE
The development of mankind is closely linked with our
ability to develop prosthetics to enhance our physical capabilities.
From the most basic stone tools and weapons, human beings have been
able to further their natural abilities through the creation of implements.
Today roller-blades, skateboards, push-bikes, motorbikes, cars, trains,
and aeroplanes propel us around the globe at an accelerating rate. Physical
disabilities are countered by wheelchairs, artificial limbs and electronic
implants (hearing aids, pacemakers), and the manufacturing industry
is sustained by automatic robotic assembly lines.
Modern man engages in interface with, and access to, computer-generated
information, communication and amusement. Whether we are aware of it
or not we are becoming increasingly skilled manipulators of electronic
media.
In this rapidly growing technological world a new definition
of the prosthetic arena has emerged: cyberspace, the physically uninhabitable,
electronically generated alternate reality inhabited by human beings
as an extension of their brain. Cyberspace in its simplest terms is
a social environment. It is a form of techno-sociality which allows
us to access people and information around the clock.
Through the use of communication/information devices we
enter the electronic domain. By assimilating cyber capabilities and
rules, we are further enhancing human capability beyond our normal parameters.
In this sense these and many other devices in our lives have become
virtual prosthetics.
With any emerging technology the role of the designer
is to humanise this interaction between man and machine. The Apple computer
screen for example uses an analogy of an office space, complete with
desktop, filing cabinets, pens, rulers, mailbox and trash. The familiarity
gained through everyday use of these items allows easy navigation and
operation of the virtual office. This design approach-relating the digital
world to the physical-is one of the cornerstones of the computer revolution.
In order to engage in a prosthetic technology we must
first recognise the capabilities and limits of the human body. We must
explore the needs, wants, rituals and actions of our daily lives. The
designer of cyberware needs to consider human perception and preconception
in order to successfully design within this environment. The physical
embodiment of the device (its shape, size and form), how it is used
and how it fits into the needs of our lifestyle must be carefully considered.
Cyberspace created by the design must in a similar way hold a direct
connection to our physical senses and psychological associations. We
must feel comfortable in our engagement with the ethereal world of digital
information.
Urban Cyber Jewellery explored the human connection with
information technology on an intimate scale via the creation of a wearable
device (such as a piece of jewellery), designed to access computer/information/communication
systems at any time of day or night. The piece of jewellery was to meld
seamlessly with the wearers' actions and conscious needs. The students
not only formulated how the prosthetic was to be worn and used by its
owner, they also indicated the nature of information the user would
receive from it: designing an interface between man and machine.
As computer technology develops in the twenty-first century,
designers will be faced with a new dimension in the design of objects,
spaces and buildings. The gap between the body and the mind, the real
and the virtual, and the local and the global will blur and shift, creating
a rich, complex, multilayered field for designers to embrace.
Journey two
THE INTELLIGENT DWELLING
While the Cyber Jewellery project defined the parameters
of cyberspace and the potential for the enhancement of everyday activities
via the use of electronic prosthetics, the Intelligent Dwelling project
extended this knowledge into the realm of the house. Students developed
design responses to the integration of intelligent building technologies
in everyday rituals of home life.
Modernist architect Le Corbusier was quoted as saying
'the house is a machine for living in'.1 This view of architecture was
a response to the radical changes occurring in the world of machinery
and manufacturing as building technology moved from the craft base of
the nineteenth century to the prefabricated systems, materials and components
familiar to us today. One of Le Corbusier's seminal buildings was the
Unite de Habitation in Marseilles (1945-1952). This high rise building
and its style of living became the prototype for urban density housing,
and is the form that has been successfully adopted by the Housing Development
Board (HDB) for Singapore.
As Christian Thomsen points out in his 'Media Architecture'
essay,
'we are now on the verge of another revolution in architecture, the result of advances in information and communication technologies and the widespread use of the computer. With these changes in mind we can frame a new definition of house and form new models for the idea of a dwelling place in the electronic age'. 2
By examining their own home and mapping rituals enacted
within them the students began to redefine the activities of dwelling
space beyond familiar room typologies. This study led to the construction
of a dynamic understanding of the interaction between humans and elements
of architecture in our daily lives. From this base the students created
an abstracted approach to the examination of dwelling, forming the conceptual
foundation for further design exploration.
The Intelligent Dwelling design proposals addressed issues
of space management, comfort, aesthetic, materiality, lighting, environment,
entertainment, information technology, energy efficiency and ecological
concerns, proposing new forms of thought appropriate to our changing
lifestyle
Journey three
URBAN GLOBAL SPACE
'The city flashes, revolves in red, blue and shining white, yells in green and sinks into black nothingness, only to experience that game of colours again, newly born a moment later.' - Fritz Lang 3
As citizens of planet earth, ours is a mixture of differing
countries, attitudes and approaches to the concept of modern living.
Every day the products we use, television we watch, music we listen
to and foods we eat can come from all over the globe. Internet connection
allows a permanent gallery/shopfront for personal interests open 24
hours a day, seven days a week; an international information mall in
cyberspace.
The resulting projects articulated a cultural reading
of Singapore, its inhabitants and their values. Responses to the brief
included:
- A World Music Club, sited at Boat Quay designed
around the principles of frequency and vibration, transmission and reception
- A fleet of Mobile Libraries situated at Mass
Rapid Transit (MRT) stations providing information via books, CD ROMs
and the internet;
- A fashion chain called Street Style, merging
fashion trends from around the world, providing cyber cafes and video
conferencing; and
- The Instant Office, situated in the atrium of
SunTec city exhibition building, catering to the office and communication
needs of exhibitors and travelling businessman.
The projects reflected much about a culture that thinks
of design primarily as a social force. Its participants remain acutely
aware of local needs and practices, while absorbing influence and information
from the accessible tide of global information.
The studio culmination was a multimedia installation of
studio aims and outcomes. The intrigue of the proposals was reinforced
by rhythms of sound, light and spatial manipulation. Videos and slide
shows, atmospherically-lit models, soundtracks and computer imaging
engulfed the audience entering the Urban Global Space. The subject and
its medium of communication dissolving into the continuum of spatial
experience.
1. Jeaneret, Charles Edouard, 'Le Corbusier: 1910-65', Les Editions D'Architecture, Zurich, 1967, p. 28
2. Thomsen, Christian, 'Mediarchitecture', A+U 94:01, A+U Publishing Co.Ltd., Japan, 1994, pp. 80-83
3. Fritz Lang, from 'What I saw in America', Film Courier Magazine, December 1924
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